Multipoo

Privacy Policy

Effective 18 September 2026

Multipoo is a mobile game where you walk a dog and pick up after it. This policy explains what information the game and the services it relies on collect, why, and what you can do about it. It applies to the Multipoo app on iOS and Android.

Who we are

Multipoo is made by Newgarden Solutions LLC ("we", "us"). For anything about your data, write to newgardensolutionsllc@gmail.com.

The short version

What we collect, and why

Your game progress

Your level, experience, coins, gems, upgrades, missions, the looks you own and wear, your best score, whether you have finished the first walk, the counters that pace ads and daily rewards, and a number that picks your generated player name. It is stored on your device and copied to Google Cloud Firestore so it can be restored if you reinstall.

The copy is filed under a random identifier created by Firebase Authentication's anonymous sign-in. It is not linked to your name, email or any account you have elsewhere.

Why: to keep your progress, which is the service you asked for.

Your settings (sound, vibration, controls, language, notifications) stay on your device only.

Analytics

Google Analytics for Firebase records what happens in the game: runs started and ended (distance, score, why the run ended), missions completed, levels reached, shop visits and items bought with in-game currency, and purchases. It also receives an app-instance identifier, device model, operating-system version, app version, language and an approximate location (country or region) derived from your IP address.

Why: to understand which parts of the game work and where players get stuck, so it can be improved. We do not use analytics to target ads.

Crash reports

Firebase Crashlytics receives a report when the game crashes or hits an error: the technical trace, device model, operating-system version, app version, a Crashlytics installation identifier, the screen you were on, the seed of the current run, and the random identifier your progress is saved under.

Why: to find and fix bugs.

Game settings

The game downloads its current settings, such as prices, rewards and how often ads appear, from Firebase Remote Config. To do that it sends a Firebase installation identifier (a random identifier for this installation), the app version, and the device's language and country. Nothing about how you play is sent to get the settings.

Why: to adjust the game's balance without an app update.

Advertising

Ads are served by Google AdMob. To show and measure ads, Google receives your device's advertising identifier (the IDFA on iOS if you allow tracking, or the Android advertising ID), your IP address, device and app information, and how you interact with ads.

If you are in the European Economic Area, the United Kingdom or Switzerland, the game shows Google's consent form before any ad is requested, and ads are personalised only if you agree. If you do not agree, you still see ads, but they are not based on your interests. In some US states, the same form lets you opt out of your data being used for personalised advertising. On iOS, the game also asks the system's permission to track; ads are shown whatever you answer.

How Google uses this information is described at policies.google.com/technologies/partner-sites.

Why: ads are what keep the game free.

Notifications

After you have played a few times, the game asks your phone's permission to send notifications. If you allow them, Firebase Cloud Messaging gives your device a push token (a random identifier used to deliver messages to this installation) and subscribes it to one topic, which says the language the game is in. We use it to send the same message to everyone, such as news of an update. The token is not stored with your game progress and is not linked to your name, email or any other account.

If you never allow notifications, no token is created.

Why: to tell you about updates to the game.

Purchases

Payments are handled entirely by the App Store or Google Play; we never see your card or payment details. RevenueCat, which manages purchases for us, receives your purchase history, the store's receipt and the random identifier your progress is saved under, so a purchase such as Remove Ads can be restored.

Why: to deliver and restore what you bought.

Legal bases (EEA, UK and Switzerland)

Who receives it

We share information only with the service providers named above, who process it for us:

We do not sell your personal information for money. These providers may process data in the United States and other countries; where data leaves the EEA or UK, they rely on safeguards such as the European Commission's Standard Contractual Clauses.

How long we keep it

Your choices

Because we do not know who you are, we may ask you for the player name shown on your Profile so we can find your data.

Children

Multipoo is intended for players aged 13 and over and is not directed at children. We do not knowingly collect information from children under 13. If you believe a child has used the game, contact us and we will delete their data.

Security

Information is sent over encrypted connections, and the cloud copy can only be read by the identifier it belongs to. No system is perfectly secure, but we keep what we collect to the minimum the game needs.

Changes

If this policy changes, the new version will be posted here with a new effective date. If a change is significant, we will say so in the game.